Advocate: Transformative Use and Innovation
In the Advocate stage, technology becomes a catalyst for transformative learning experiences that would not be possible without its use. Students take full ownership of their learning by selecting the problems they want to solve, choosing the most effective strategies, and leveraging digital tools in innovative ways. Educators champion this work by creating conditions where students explore, design, publish, and collaborate with authentic audiences beyond the classroom. Coaches and leaders reinforce this stage by supporting experimentation, encouraging pioneering practices, and guiding educators in leveraging technology for meaningful, real‑world application.
What You’re Seeing
The Advocate phase highlights students as designers, creators, and problem‑solvers. Learners choose their focus, tools, and pathways, while educators act as mentors and thought partners. Coaches and leaders foster a culture where digital learning enables transformative tasks that extend beyond traditional classroom limitations and connect students with the wider world.
- Choose problems or questions to pursue and determine strategies and tools to convey their solutions.
- Select digital tools and approaches that best match their learning needs and purpose.
- Use technology to create work that would otherwise be impossible, including publishing to authentic, global audiences.
- Support students’ self‑directed inquiry through feedback, coaching, and open‑ended learning structures.
- Encourage the exploration, implementation, and creation of new tools when needed.
- Facilitate connections to authentic audiences and real‑world applications.
- Guide educators in designing transformative learning experiences grounded in student choice, inquiry, and innovation.
- Provide professional learning that supports advanced technology integration and student‑driven design.
- Help identify evidence of authentic digital creation and global engagement.
- Champion the conditions needed for transformative digital learning, including flexible access to tools and platforms.
- Promote experimentation and innovation across classrooms and teams.
- Support systems and expectations that encourage real‑world digital application and publishing to authentic audiences.

